Last week, I read over my students’ poems and was reminded how much I love my job. As teachers, we need to savour these pleasures and summon them during the more tedious moments. My students, mostly from Asia, are in a year-long EAP foundation program at Ryerson University. I asked them to write a poem based on “Where I Am From,” by George Ella Lyon.
scholastic objective was to get my students to explore their identities, but my
personal objective was to learn more about
their families, their ambitions, their countries…their lives. In class, we went
through the author’s life, stanza by stanza. We examined the details, the
imagery, and the metaphors. Then my students went home and wrote their own
Do you ever teach CLB 5 narrative paragraph writing? Do your students usually write something with pencil on paper that they later discard? Have you ever thought of using Storybird to engage and enhance writing skills or create a class anthology of stories?
“There’s an app for that” ™ is a statement that is so common that Apple trademarked it. As consumers and instructors we all know that there are so many different mobile device applications or apps available to us through online stores. If you want to measure pollution in your location, download the Plume app. Do you want to talk to a friend? Use FaceTime. Order takeout? Just launch the Skip the Dishes app. Some of us have been trying out different language learning apps for the purpose of language teaching. Many of us use apps designed for purposes other than language learning with our students to foster learning. If you think about it, you may have used Whatsapp to communicate with your students or Tinkercad to create real objects or Haikudeck to make a class presentation. There are so many apps available it is difficult to determine if you are making an informed choice when choosing an app for your lessons.
If you’re a Twitter user, join the next #CdnELTchat usually every second Tuesday. Below is a recap of the November 27th chat from the #CdnELTchat moderators.
I have been learning how to speak Mandarin for the better part of twenty years, but I still can’t produce the fourth tone correctly. I automatically say the first tone instead of the fourth tone in conversation. I am aware that I do this, yet I can’t seem to correct this bad habit. Is this a fossilized error? Is there anything I can do to overcome this error? On November 27th, a group of educators discussed these questions and more on #CdnELTchat.
Thank-you so much to the enthusiastic participants who contributed their ideas and shared resources during this chat. Continue reading →
Using visuals is an integral part of our daily teaching practice; however, often, our visual aids are rather mundane. For example, one of the primary and most popular visual aid has been PowerPoint. Despite the benefits of using this tool, it can easily turn a classroom into a passive learning environment.
Having said this, there are other tools available through which knowledge and information can be transferred to students. One of the alternatives available is Kahoot. Now, many of us might have heard of or used this tool in our classrooms. Kahoot is a game-based teaching tool that teachers usually use to test student knowledge after their teaching is completed. However, Kahoot can be used for purposes other than testing. This post introduces Kahoot as a tool that can replace PowerPoint presentations Continue reading →
In Six Tools To Enhance Video Learning, I posted about using online video in the classroom more efficiently and possibly creatively. Since then a new education technology development tool, H5P, has emerged. I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.
HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video. H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself. This optimizes the learners’ video viewing area. Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video. Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading →
If you’re a Twitter user, read on to learn how you can join the next #CdnELTchat. Below is a recap of the October 23rd chat from the #CdnELTchat moderators.
Being able to use learning strategies and study skills can empower students to become independent learners. What learning strategies and study skills do English language learners need to support their language learning journey? Bonnie Jean Nicholas (@EALStories) and Jennifer Chow (@jennifermchow) moderated a #CdnELTchat to explore this topic. Continue reading →
At some point in your classroom, you’ve probably created a scavenger hunt for your students. You know, the type where you hide things and provide questions, clues, or riddles to find the hidden items. These scavenger hunts have traditionally been used as a way to get students familiar with their surroundings or as vocabulary association exercises. But add the wonders of technology and the increase of ownership of mobile devices by students, and you can take scavenger hunting to a whole new level. Continue reading →
This year at the TESL ON conference, Deborah Healey, TESOL International Association, will be one of our Keynote Speakers. The following blog post was written by Deborah. Here she gives you a taste of what she will be sharing at the conference.
Gamification in Education: Hype or Useful Teacher Tool? This is a question that I’ve been asking for the past few years, as I’ve tried gamifying some of my classes. Most teachers (myself included) have long used games in the English language classroom and in teacher training to encourage motivation and add a fun factor to learning. Some teachers have been able to use game-based learning, where a game sets the context for learning. Continue reading →