Do you have some go-to activities that you use for multiple teaching points? I have a few. I think it’s reassuring for students to see activities they recognize. They feel confident when they know what to do, and they can focus on the point being taught instead of learning the rules of a new game (ahem, I mean “learning activity”). It also doesn’t hurt that reusing ideas and materials reduces teacher prep time. For these reasons, here are three of my favourite flexible activities. Continue reading
This weekend has been filled with social gatherings and sharing our thanks with friends and family – and our students, but in the world of teaching, before one major theme is complete, our thoughts are filled with what’s next. October is filled with major themes – Fall harvest, Thanksgiving, and Halloween, but did you know it’s also the month of National Dictionary Day? As Shakespeare said, what’s in a name? Well for many language learners, the answer is Continue reading
Have you tried Kahoot’s new jumble game? It’s fun!
If you are an avid reader of TESL Ontario blogs, you would know Nadeen wrote about it in October 2015 – so yes! Kahoot has been around for a long time. You can read her blog here: Use Kahoot to spice up your lesson.
Now for the newness, which soon will be ‘the has been’ since technology moves faster than a speeding bullet (sorry . . . Superman).
Pick from an existing activity
The new Jumble game is great for students at any level who need to practice word order or any other type of sentence structure. Continue reading
Hot Potatoes is a quiz generating software application used to create activities suitable for language learning. Recently, Hot Potatoes has had a facelift. Continue reading
Quizlet Live is the latest feature on the Quizlet suite. This is in addition to current learning activities which include: flashcards, test, learn, spell, as well as two games: gravity and match. In May of 2015 I posted about the attributes of Quizlet from a teacher-developer’s perspective. More recently, Continue reading
I hope my title did not conjure images of technology-enhanced learning with visions of smartphones, iPads, and laptops dancing up through the air. On the contrary,
this blog is about students stirring, moving in circles, and engaging in conversation. I’m talking about face to face interaction, where students are talking and listening to each other while the teacher is watching.
In the ESL classroom: LINC, ESL or EAP – we teachers need to have many ideas up our sleeves to make sure students are not yawning but interacting with one another and having fun while learning. Last year in September, I shared two of these strategies. You can read them here: http://blog.teslontario.org/an-active-start-to-the-academic-year/ In this blog, I share another one that I have found students also enjoy: Continue reading
Every day I watch my kids play all day long. And they never seem to grow tired of it either. So surely there’s something to their favourite past time other than having fun. When you think about it, for children, the act of playing is a way of learning. Except, it’s not just about using brain power but also about using all of their senses alongside their schema to help them solve whatever mystery or problem comes their way. I view it as a holistic approach to learning. So how is it that we lose that as we enter into adulthood?
I have recently been trying to include more technology-based activities in class in order to ‘modernize’ the feel of the class and appeal to my tech-savvy EAP students.
One activity that has worked well recently is Kahoot! – a free application which allows teachers to create multiple choice quiz questions that students can answer using any mobile device. This application can be adapted for individual or collaborative work, and is equally useful for reviewing content, introducing new concepts, generating discussion or simply energizing the class with a quick ‘warmer’. Anyone who has previously used ‘clickers’ in class for any reason will appreciate the versatility of the program, which requires only internet access, a shared screen and a mobile device (all of my students used their phones). No player accounts are required, so in-class time is used efficiently. Continue reading