It was almost 4 years ago that I began my master’s program and started teaching at an amazing English department in addition to continuing my other part time job. It was then that I realized my organizational skills needed help.
I had to work with various LMS (Learning Management Systems) such as Moodle, Blackboard, Desire to Learn at school and at work. In addition to creating lesson plans, marking, doing research, attending meetings, and collaborating with colleagues for projects, I had to make sure that I Continue reading →
Since 2001, the Electronic Village Online (EVO) has offered free, online courses starting in mid-January and finishing in mid-February. Facilitators and organizers volunteer their time and expertise to contribute to our profession. Participants learn through lecture, activities and peer discussions on relevant TESOL topics. Course facilitators and participants share fresh perspectives from their diverse experience and expertise. Continue reading →
Using visuals is an integral part of our daily teaching practice; however, often, our visual aids are rather mundane. For example, one of the primary and most popular visual aid has been PowerPoint. Despite the benefits of using this tool, it can easily turn a classroom into a passive learning environment.
Having said this, there are other tools available through which knowledge and information can be transferred to students. One of the alternatives available is Kahoot. Now, many of us might have heard of or used this tool in our classrooms. Kahoot is a game-based teaching tool that teachers usually use to test student knowledge after their teaching is completed. However, Kahoot can be used for purposes other than testing. This post introduces Kahoot as a tool that can replace PowerPoint presentations Continue reading →
In Six Tools To Enhance Video Learning, I posted about using online video in the classroom more efficiently and possibly creatively. Since then a new education technology development tool, H5P, has emerged. I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.
HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video. H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself. This optimizes the learners’ video viewing area. Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video. Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading →
If you’re a Twitter user, read on to learn all about how you can join the next #CdnELTchat which takes place tomorrow, November 6th. Below is a recap of last month’s chat from the #CdnELTchat moderators.
In our personal lives, we use YouTube playlists, Facebook feeds, pins on Pinterest, Instagram feeds, saved tweets on Twitter etc. to save and share videos, news, images and information. With the increase of accessible information and resources online, what can educators and students do to curate content effectively? Bonnie Jean Nicholas (@EALStories) and Jennifer Chow (@jennifermchow) moderated a #CdnELTchat on “Content Curation” to explore this topic.
For the last 20 years, TESL Ontario has held technology workshops at the annual conference to introduce and provide conference attendees with the opportunity to learn from the many individuals who utilize technology in the classroom. Over the years, the interest has grown along with the opportunities to use technology from computers to tablets to smart phones. Most of our students have one or several of these devices. The use of these devices Continue reading →
At some point in your classroom, you’ve probably created a scavenger hunt for your students. You know, the type where you hide things and provide questions, clues, or riddles to find the hidden items. These scavenger hunts have traditionally been used as a way to get students familiar with their surroundings or as vocabulary association exercises. But add the wonders of technology and the increase of ownership of mobile devices by students, and you can take scavenger hunting to a whole new level. Continue reading →
This year at the TESL ON conference, Deborah Healey, TESOL International Association, will be one of our Keynote Speakers. The following blog post was written by Deborah. Here she gives you a taste of what she will be sharing at the conference.
Gamification in Education: Hype or Useful Teacher Tool? This is a question that I’ve been asking for the past few years, as I’ve tried gamifying some of my classes. Most teachers (myself included) have long used games in the English language classroom and in teacher training to encourage motivation and add a fun factor to learning. Some teachers have been able to use game-based learning, where a game sets the context for learning. Continue reading →
As teachers, we often encourage learners to expose themselves to as much English as possible. One way for learners to do this is by listening to English songs. They are readily available through apps like Spotify and YouTube and can be enjoyed ‘on the go’ as people go about their busy lives. In the classroom, many teachers use songs to enhance their lessons, especially when teaching children. Using a song from a children’s story, one study found songs could potentially contribute to vocabulary learning (Medina, 1993). However, we know very little about the impact of listening to popular ‘everyday’ songs on vocabulary learning as very little research has been conducted in this area (Maneshi, 2017).