Tag Archives: activities

Kahoot, not just for games anymore

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Using visuals is an integral part of our daily teaching practice; however, often, our visual aids are rather mundane. For example, one of the primary and most popular visual aid has been PowerPoint. Despite the benefits of using this tool, it can easily turn a classroom into a passive learning environment.

Having said this, there are other tools available through which knowledge and information can be transferred to students. One of the alternatives available is Kahoot. Now, many of us might have heard of or used this tool in our classrooms. Kahoot is a game-based teaching tool that teachers usually use to test student knowledge after their teaching is completed. However, Kahoot can be used for purposes other than testing. This post introduces Kahoot as a tool that can replace PowerPoint presentations Continue reading

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Enhance Online Video with H5P’s Interactive Video tool

image source: John Allan

In Six Tools To Enhance Video Learning,   I posted about using online video in the classroom more efficiently and possibly creatively.  Since then a new education technology development tool, H5P, has emerged.  I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.

HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video.  H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself.  This optimizes the learners’ video viewing area.  Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video.  Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading

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Gamification in Education: Hype or Useful Teacher Tool?

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This year at the TESL ON conference, Deborah Healey, TESOL International Association, will be one of our Keynote Speakers. The following blog post was written by Deborah. Here she gives you a taste of what she will be sharing at the conference.

Gamification in Education: Hype or Useful Teacher Tool? This is a question that I’ve been asking for the past few years, as I’ve tried gamifying some of my classes. Most teachers (myself included) have long used games in the English language classroom and in teacher training to encourage motivation and add a fun factor to learning. Some teachers have been able to use game-based learning, where a game sets the context for learning. Continue reading

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Yes, you can! Making Virtual Tours

image source: John Allan

Last year in the post, Change the Routine Without Disrupting the Class – Take A Virtual Field Trip, I shared suggestions about taking students on virtual field trips. Since then I have been exploring different virtual spaces with students and my peers.  It has been fun and rewarding.  A few topics that we explored included: Continue reading

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Teach Writing with a Web Design Project

image source: John Allan

One of my courses specifies that students create a presentation on an educational resource and present it to their peers.  The following is a model I’d like to share with you as a potential means of using a common theme with a final presentation as a way of promoting inquiry, research, collaboration, communication, planning, and writing within one term of instruction. The project comprises eight separate activities.  Each activity involves the students practicing language and social skills in a variety of ways.  These steps are detailed below in the section, Project Process. Continue reading

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Encouraging Learner Autonomy

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One of the best things teachers can do for their students is to help them learn to help themselves.  To promote learner autonomy, we need to build students’ self-confidence and give them strategies for teaching themselves.  Some of the ways we can do this include the following. Continue reading

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QR Code Treasure Hunt anyone?

Recently, I tried a campus familiarization activity with my students.  In the past terms, students sat at their desks and looked at a map to identify services and their associated locations on a worksheet.  Throughout the term students asked me, or each other, where different campus resources were located. It was obvious that they did not take in the campus resources information.

My challenge was to improve this learning activity.  Reaching into my technology bag of tricks, I was looking for a technology that would improve this learning task.  Continue reading

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Teach verbs with animated GIFs and Quizlet

 

Teaching verbs can be accomplished through a combination of miming, games, worksheets, video clips, discussion, lecture, translation, and perhaps a host of other strategies.  Reinforcing the meaning of many verbs by providing a video clip can help with retention. Flashcards can also assist with vocabulary acquisition.  Quizlet’s flashcards deliver still images or animated clips online. Animated clips can accelerate acquisition through motion in context. Quizlet’s ability to include animated GIFs makes it a useful tool for language students learning base verbs.

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Round-up of Classic Classroom Activities

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Do you have some go-to activities that you use for multiple teaching points?  I have a few.  I think it’s reassuring for students to see activities they recognize.  They feel confident when they know what to do, and they can focus on the point being taught instead of learning the rules of a new game (ahem, I mean “learning activity”).  It also doesn’t hurt that reusing ideas and materials reduces teacher prep time.  For these reasons, here are three of my favourite flexible activities.  Continue reading

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Data-driven learning with WordSift

image source: John Allan

I recently came across a web resource that reminded me of using Data-driven learning (DDL) with students.  I have not tried using DDL for a few years but I think that WordSift will allow instructors to use basic DDL techniques with their students.

What is DDL?

Data-driven learning is a learning approach in which learning is driven by research-like access to linguistic data (Johns, 1991). DDL examines a corpora or body of text. WordSift can generate useful usage data Continue reading

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