In Six Tools To Enhance Video Learning, I posted about using online video in the classroom more efficiently and possibly creatively. Since then a new education technology development tool, H5P, has emerged. I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.
HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video. H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself. This optimizes the learners’ video viewing area. Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video. Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading →
If you’re a Twitter user, read on to learn all about how you can join the next #CdnELTchat which takes place tomorrow, November 6th. Below is a recap of last month’s chat from the #CdnELTchat moderators.
In our personal lives, we use YouTube playlists, Facebook feeds, pins on Pinterest, Instagram feeds, saved tweets on Twitter etc. to save and share videos, news, images and information. With the increase of accessible information and resources online, what can educators and students do to curate content effectively? Bonnie Jean Nicholas (@EALStories) and Jennifer Chow (@jennifermchow) moderated a #CdnELTchat on “Content Curation” to explore this topic.
One of my courses specifies that students create a presentation on an educational resource and present it to their peers. The following is a model I’d like to share with you as a potential means of using a common theme with a final presentation as a way of promoting inquiry, research, collaboration, communication, planning, and writing within one term of instruction. The project comprises eight separate activities. Each activity involves the students practicing language and social skills in a variety of ways. These steps are detailed below in the section, Project Process.Continue reading →
“I’m just going to find a video quickly online!” I’ve said to myself many times, clearly delusional. A “quick” online hunt for material to use in class often becomes a lengthy goose chase. It’s hard to find just the right thing, at the right level, on the right subject when searching the vast reaches of the World Wide Web. The better option? To make it myself. Sometimes this can seem intimidating though, especially if videography is a medium one is not used to working in.
Considering that fact, below is my summary of a video presentation my business partner, Larissa Conley, and I made for this year’s TESL Ontario Conference explaining how to make your own videos for classroom use. Continue reading →
Teaching verbs can be accomplished through a combination of miming, games, worksheets, video clips, discussion, lecture, translation, and perhaps a host of other strategies. Reinforcing the meaning of many verbs by providing a video clip can help with retention. Flashcards can also assist with vocabulary acquisition. Quizlet’s flashcards deliver still images or animated clips online. Animated clips can accelerate acquisition through motion in context. Quizlet’s ability to include animated GIFs makes it a useful tool for language students learning base verbs.
I recently came across a web resource that reminded me of using Data-driven learning (DDL) with students. I have not tried using DDL for a few years but I think that WordSift will allow instructors to use basic DDL techniques with their students.
What is DDL?
Data-driven learning is a learning approach in which learning is driven by research-like access to linguistic data (Johns, 1991). DDL examines a corpora or body of text. WordSift can generate useful usage data Continue reading →
As language teachers, many of us agree that technology is useful for assisting our instruction. Videos, animations, virtual tours, audio clips, interactive games, self-correcting quizzes and digital online resources are some of the possibilities offered through technology. Until recently, technology based learning events have been delivered on institutional workstations, laptops or tablets. The personal device revolution is migrating learning events/objects to mobile device applications or apps.
For security reasons, institutions have been organized to control digital resources. This includes networks, hardware, software, online subscriptions and website access. The advent of Bring Your Own Technology or B.Y.O.T. tests this control. Continue reading →
Have you tried Kahoot’s new jumble game? It’s fun!
If you are an avid reader of TESL Ontario blogs, you would know Nadeen wrote about it in October 2015 – so yes! Kahoot has been around for a long time. You can read her blog here: Use Kahoot to spice up your lesson.
Now for the newness, which soon will be ‘the has been’ since technology moves faster than a speeding bullet (sorry . . . Superman).
Pick from an existing activity
The new Jumble game is great for students at any level who need to practice word order or any other type of sentence structure. Continue reading →
Not too long ago I created an activity with my students where I asked them to write three types of literary genres they enjoy the most. The task involved writing three words on index cards. I then asked them to meet in groups to share their words. Group by group, they would come to the podium and add their words on Wordle.net – adding each word repeatedly at times and only once other times. At the end, I would let WordleTM do its thing. The result was a collective word cloud that would visualize the commonalities among everyone in my class. Continue reading →