Educational digital accessibility is often viewed as a set of practices dedicated that assist disabled individuals with challenges to participate in online and blended courses. In fact, accessibility practices endeavor to more than eliminate barriers to education; they ensure that digital content is enhanced for everyone. Digital accessibility practices are something we all should practice because:
H5P has become a buzzword since we adapted to online learning. It has been touted as a way to integrate interactive, self-assessing, and media-rich learning objects into an online course. This is true, but many instructors quickly learned that even though H5P presents a relatively intuitive authoring method, the number of tools and associated options make this process overwhelming.
Change is never comfortable, but, as we all know, it is necessary. The SAMR model is flexible and easy to use at all levels of education. To read about ‘Substitution’ and ‘Augmentation,’ please check out SAMR Says, Part I, where we discussed these stages of ‘Enhancement’ and some simple and fast tools you can find to help you move from paper to online without much stress or extra work. Using technology tools that enhance your class, as per the SAMR model, means that you are enhancing yourself, the material, and the students’ experience too.
In this blog, we will be discussing the stages of ‘Transformation’ and how to modify and redefine your approach to allow for more technology in your class.
On October 22, enthusiastic #CdnELTchat participants talked about “Technology, Organization, Blended Learning and Online Learning”. We were excited to have Rob McBride (@LearnIT2Teach) of New Language Solutions join us as our guest moderator for this chat. Rob is one of the project managers for the EduLINC coursewareand LearnIT2Teach/Avenue.ca. Thank-you to all those who added their thoughts before, during and after the chat.
It was almost 4 years ago that I began my master’s program and started teaching at an amazing English department in addition to continuing my other part time job. It was then that I realized my organizational skills needed help.
I had to work with various LMS (Learning Management Systems) such as Moodle, Blackboard, Desire to Learn at school and at work. In addition to creating lesson plans, marking, doing research, attending meetings, and collaborating with colleagues for projects, I had to make sure that I Continue reading →
Since 2001, the Electronic Village Online (EVO) has offered free, online courses starting in mid-January and finishing in mid-February. Facilitators and organizers volunteer their time and expertise to contribute to our profession. Participants learn through lecture, activities and peer discussions on relevant TESOL topics. Course facilitators and participants share fresh perspectives from their diverse experience and expertise. Continue reading →
Using visuals is an integral part of our daily teaching practice; however, often, our visual aids are rather mundane. For example, one of the primary and most popular visual aid has been PowerPoint. Despite the benefits of using this tool, it can easily turn a classroom into a passive learning environment.
Having said this, there are other tools available through which knowledge and information can be transferred to students. One of the alternatives available is Kahoot. Now, many of us might have heard of or used this tool in our classrooms. Kahoot is a game-based teaching tool that teachers usually use to test student knowledge after their teaching is completed. However, Kahoot can be used for purposes other than testing. This post introduces Kahoot as a tool that can replace PowerPoint presentations Continue reading →
In Six Tools To Enhance Video Learning, I posted about using online video in the classroom more efficiently and possibly creatively. Since then a new education technology development tool, H5P, has emerged. I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.
HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video. H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself. This optimizes the learners’ video viewing area. Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video. Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading →
If you’re a Twitter user, read on to learn all about how you can join the next #CdnELTchat which takes place tomorrow, November 6th. Below is a recap of last month’s chat from the #CdnELTchat moderators.
In our personal lives, we use YouTube playlists, Facebook feeds, pins on Pinterest, Instagram feeds, saved tweets on Twitter etc. to save and share videos, news, images and information. With the increase of accessible information and resources online, what can educators and students do to curate content effectively? Bonnie Jean Nicholas (@EALStories) and Jennifer Chow (@jennifermchow) moderated a #CdnELTchat on “Content Curation” to explore this topic.