Tag Archives: technology

Gamification in Education: Hype or Useful Teacher Tool?

image source: bigstockphoto.com

This year at the TESL ON conference, Deborah Healey, TESOL International Association, will be one of our Keynote Speakers. The following blog post was written by Deborah. Here she gives you a taste of what she will be sharing at the conference.

Gamification in Education: Hype or Useful Teacher Tool? This is a question that I’ve been asking for the past few years, as I’ve tried gamifying some of my classes. Most teachers (myself included) have long used games in the English language classroom and in teacher training to encourage motivation and add a fun factor to learning. Some teachers have been able to use game-based learning, where a game sets the context for learning. Continue reading

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Yes, you can! Making Virtual Tours

A mad scientist making a virtual tour
Created with ChatGPT.

Last year in the post, Change the Routine Without Disrupting the Class – Take A Virtual Field Trip, I shared suggestions about taking students on virtual field trips. Since then I have been exploring different virtual spaces with students and my peers.  It has been fun and rewarding.  A few topics that we explored included: Continue reading

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#CdnELTchat, A Twitter Chat for Language Instructors

a collage of talking heads communicating through twitter speech bubbles
Source, ChatGPT and Me.

What is a Twitter chat?

Twitter is a microblogging tool that has recently been made most famous by the American President Donald Trump. Ok, it was popular before he started running for office, but my point is that everyone is familiar with Twitter.  It has approximately one hundred million active users daily.  A twitter chat is simply a collection of users that contribute to an online conversation using a common hashtag (#).   Twitter chats sometimes feature a guest that allows a community access to his/her expertise.

#CdnELTchat

This post is addressed to English language teachers across Canada.  Continue reading

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Teach Writing with a Web Design Project

a hand holding a mobile device with a web site on it
Created with ChatGPT.

One of my courses specifies that students create a presentation on an educational resource and present it to their peers.  The following is a model I’d like to share with you as a potential means of using a common theme with a final presentation as a way of promoting inquiry, research, collaboration, communication, planning, and writing within one term of instruction. The project comprises eight separate activities.  Each activity involves the students practicing language and social skills in a variety of ways.  These steps are detailed below in the section, Project Process. Continue reading

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QR Code Treasure Hunt anyone?

a QR code
Create with QR code generator

Recently, I tried a campus familiarization activity with my students.  In the past terms, students sat at their desks and looked at a map to identify services and their associated locations on a worksheet.  Throughout the term students asked me, or each other, where different campus resources were located. It was obvious that they did not take in the campus resources information.

My challenge was to improve this learning activity.  Reaching into my technology bag of tricks, I was looking for a technology that would improve this learning task.  Continue reading

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“Be the Star” – Making Videos for Your Classroom

image source: bigstockphoto.com

“I’m just going to find a video quickly online!” I’ve said to myself many times, clearly delusional.  A “quick” online hunt for material to use in class often becomes a lengthy goose chase.  It’s hard to find just the right thing, at the right level, on the right subject when searching the vast reaches of the World Wide Web.  The better option?  To make it myself. Sometimes this can seem intimidating though, especially if videography is a medium one is not used to working in.

Considering that fact, below is my summary of a video presentation my business partner, Larissa Conley, and I made for this year’s TESL Ontario Conference explaining how to make your own videos for classroom use.  Continue reading

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Teach verbs with animated GIFs and Quizlet

 

Teaching verbs can be accomplished through a combination of miming, games, worksheets, video clips, discussion, lecture, translation, and perhaps a host of other strategies.  Reinforcing the meaning of many verbs by providing a video clip can help with retention. Flashcards can also assist with vocabulary acquisition.  Quizlet’s flashcards deliver still images or animated clips online. Animated clips can accelerate acquisition through motion in context. Quizlet’s ability to include animated GIFs makes it a useful tool for language students learning base verbs.

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Data-driven learning with WordSift

a techie poster with the words data driven learning
Created with ChatGPT.

I recently came across a web resource that reminded me of using Data-driven learning (DDL) with students.  I have not tried using DDL for a few years but I think that WordSift will allow instructors to use basic DDL techniques with their students.

What is DDL?

Data-driven learning is a learning approach in which learning is driven by research-like access to linguistic data (Johns, 1991). DDL examines a corpora or body of text. WordSift can generate useful usage data Continue reading

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Try something different this year, adopt an app!

a ster saying try something different  this year, adopt an app
Created with ChatGPT.

As language teachers, many of us agree that technology is useful for assisting our instruction.  Videos, animations, virtual tours, audio clips, interactive games, self-correcting quizzes and digital online resources are some of the possibilities offered through technology. Until recently, technology based learning events have been delivered on institutional workstations, laptops or tablets.  The personal device revolution is migrating learning events/objects to mobile device applications or apps.

For security reasons, institutions have been organized to control digital resources. This includes networks, hardware, software, online subscriptions and website access.  The advent of Bring Your Own Technology or B.Y.O.T. tests this control. Continue reading

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Connecting and learning at the ISTE2017 Conference

In June, I attended the ISTE2017 conference in San Antonio, Texas. ISTE (International Society for Technology in Education) is a non-profit organization serving over 100,000 educational stakeholders.  ISTE is at the forefront of educational technology, driving change and offering professional development throughout the year.

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