Tag Archives: activities

Back to the Classroom: Lessons in Returning to In-Person Learning

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When we went back to class in March, my students appeared larger than life. More human, tangible. Lots of smiles, welcoming faces, laughter, and excitement. They had a willingness to learn and interact with each other, as well as with the teacher. 

I was curious to see how teaching would function in a “post-COVID-19” period. I was happy to see them in class. 

I developed a learn-as-you-go approach. I didn’t know who would attend on a day-to-day basis and hoped more students of various backgrounds would join. 

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Task-Based Language Teaching

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In my last blog, I wrote about the educational movements and how they have encouraged new methods of viewing teaching and learning. They have also made room for new forms of content delivery to be developed. One of the more recent developments in content delivery, which is becoming popular in language teaching, is Task-Based Language Teaching (TBLT), or “learning by doing.” Learning by doing can be defined as performing an action, i.e. enactment; in comparison, other ways of learning something are learning by viewing or learning by listening (Steffens et al., 2015). There is a general assumption that learning by doing creates better memories of an event or action, and so styles like TBLT are becoming more popular.  

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Multimedia English Class with Ted Talks

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Teaching research writing and communication courses has been one of the best experiences I have had in my teaching career so far. One of the challenges, however, has been encouraging students to read articles before joining classes. These reading articles are a prerequisite for our students to complete a series of reflective reading and writing practices. Therefore, I have started taking advantage of TED Talks as a not so state-of-the-art, but practical resource for a college communication course. Here are a few ways I use this resource in my classes: 

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H5P Power Tools

Image Taken By: John Allan

H5P has become a buzzword since we adapted to online learning.  It has been touted as a way to integrate interactive, self-assessing, and media-rich learning objects into an online course. This is true, but many instructors quickly learned that even though H5P presents a relatively intuitive authoring method, the number of tools and associated options make this process overwhelming. 

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SAMR Says, Part II

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SAMR Says

Change is never comfortable, but, as we all know, it is necessary. The SAMR model is flexible and easy to use at all levels of education. To read about ‘Substitution’ and ‘Augmentation,’ please check out SAMR Says, Part I, where we discussed these stages of ‘Enhancement’ and some simple and fast tools you can find to help you move from paper to online without much stress or extra work. Using technology tools that enhance your class, as per the SAMR model, means that you are enhancing yourself, the material, and the students’ experience too.

In this blog, we will be discussing the stages of ‘Transformation’ and how to modify and redefine your approach to allow for more technology in your class.

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Google Earth in your class? (Part Two)

Photo Taken by: John Allan

Last week, I talked about the application Google Earth and explained how it works. Check it out if you haven’t already! Today, I will discuss several possible activities and examples of ways to incorporate Google Earth into your language or immigration classes.
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Kahoot, not just for games anymore

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Using visuals is an integral part of our daily teaching practice; however, often, our visual aids are rather mundane. For example, one of the primary and most popular visual aid has been PowerPoint. Despite the benefits of using this tool, it can easily turn a classroom into a passive learning environment.

Having said this, there are other tools available through which knowledge and information can be transferred to students. One of the alternatives available is Kahoot. Now, many of us might have heard of or used this tool in our classrooms. Kahoot is a game-based teaching tool that teachers usually use to test student knowledge after their teaching is completed. However, Kahoot can be used for purposes other than testing. This post introduces Kahoot as a tool that can replace PowerPoint presentations Continue reading

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Enhance Online Video with H5P’s Interactive Video tool

image source: John Allan

In Six Tools To Enhance Video Learning,   I posted about using online video in the classroom more efficiently and possibly creatively.  Since then a new education technology development tool, H5P, has emerged.  I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.

HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video.  H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself.  This optimizes the learners’ video viewing area.  Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video.  Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading

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Gamification in Education: Hype or Useful Teacher Tool?

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This year at the TESL ON conference, Deborah Healey, TESOL International Association, will be one of our Keynote Speakers. The following blog post was written by Deborah. Here she gives you a taste of what she will be sharing at the conference.

Gamification in Education: Hype or Useful Teacher Tool? This is a question that I’ve been asking for the past few years, as I’ve tried gamifying some of my classes. Most teachers (myself included) have long used games in the English language classroom and in teacher training to encourage motivation and add a fun factor to learning. Some teachers have been able to use game-based learning, where a game sets the context for learning. Continue reading

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Yes, you can! Making Virtual Tours

image source: John Allan

Last year in the post, Change the Routine Without Disrupting the Class – Take A Virtual Field Trip, I shared suggestions about taking students on virtual field trips. Since then I have been exploring different virtual spaces with students and my peers.  It has been fun and rewarding.  A few topics that we explored included: Continue reading

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