Quizlet Live is the latest feature on the Quizlet suite. This is in addition to current learning activities which include: flashcards, test, learn, spell, as well as two games: gravity and match. In May of 2015 I posted about the attributes of Quizlet from a teacher-developer’s perspective. More recently, Continue reading
I hope my title did not conjure images of technology-enhanced learning with visions of smartphones, iPads, and laptops dancing up through the air. On the contrary,
this blog is about students stirring, moving in circles, and engaging in conversation. I’m talking about face to face interaction, where students are talking and listening to each other while the teacher is watching.
In the ESL classroom: LINC, ESL or EAP – we teachers need to have many ideas up our sleeves to make sure students are not yawning but interacting with one another and having fun while learning. Last year in September, I shared two of these strategies. You can read them here: http://blog.teslontario.org/an-active-start-to-the-academic-year/ In this blog, I share another one that I have found students also enjoy: Continue reading
Every day I watch my kids play all day long. And they never seem to grow tired of it either. So surely there’s something to their favourite past time other than having fun. When you think about it, for children, the act of playing is a way of learning. Except, it’s not just about using brain power but also about using all of their senses alongside their schema to help them solve whatever mystery or problem comes their way. I view it as a holistic approach to learning. So how is it that we lose that as we enter into adulthood?
I have recently been trying to include more technology-based activities in class in order to ‘modernize’ the feel of the class and appeal to my tech-savvy EAP students.
One activity that has worked well recently is Kahoot! – a free application which allows teachers to create multiple choice quiz questions that students can answer using any mobile device. This application can be adapted for individual or collaborative work, and is equally useful for reviewing content, introducing new concepts, generating discussion or simply energizing the class with a quick ‘warmer’. Anyone who has previously used ‘clickers’ in class for any reason will appreciate the versatility of the program, which requires only internet access, a shared screen and a mobile device (all of my students used their phones). No player accounts are required, so in-class time is used efficiently. Continue reading