All posts by John Allan @mrpottz

Even more creativity in the classroom

Inspiration

At the recent TESL Toronto’s T4T mini conference at York University, I was inspired to take 4C integration into my instruction to a new level.  Specifically, I was spurred on by James Papple and Tabitha Lewis’s session called Connections to Learning through Makerspaces. They provided a myriad of potential activities that extend and enhance learning beyond what is expected in a language learning class.  Tabitha and Jim highlighted resources that are available through the Brock University’s Makerspace room.

Makerspaces Technologies

In Brock’s Makerspace, learning opportunities include tools to create high quality audio, shoot and edit digital video, create and edit images, print 3D models, create moving LEGO structures, scan objects into digital 3D models, cut materials with lasers, interact with virtual reality, record video against a green screen, control a Sphere ball with a smartphone app, build robots, paint 3D objects, and more. 

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Keeping Online Language Learners Engaged

Photo by Emma Matthews Digital Content Production on Unsplash

Most of us are teaching our students in online mode.  As the weeks pass, learners and instructors will experience emotions associated with their isolation.  This will manifest as fatigue, boredom, depression, and apathy.  In order to combat these, we, as instructional professionals must rise to the challenge to ensure that learning endures.  Our efforts will provide our students with a sense of normalcy and purpose, and routine to make these troubled times less arduous.

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Student Infographics

image source: John Allan

What is an infographic?

Infographics are a contemporary means of transmitting information on media platforms. They appear as printed or digital infographic displays at hospitals, airports, shopping malls and more, and deliver complex information in a visually concise format. The first infographics I remember were positioned in the corners of the USA Today newspaper.  They drew my eyes towards them and informed me about trends, recent events or celebrities in many sections of the newspaper.

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Choosing an App for your Lessons with the Padagogy Wheel

https://designingoutcomes.com/assets/PadWheelV5/PW_ENG_V5.0_Apple_iOS_PRINT.pdf

“There’s an app for that” ™ is a statement that is so common that Apple trademarked it. As consumers and instructors we all know that there are so many different mobile device applications or apps available to us through online stores. If you want to measure pollution in your location, download the Plume app.  Do you want to talk to a friend?  Use FaceTime. Order takeout? Just launch the Skip the Dishes app.  Some of us have been trying out different language learning apps for the purpose of language teaching. Many of us use apps designed for purposes other than language learning with our students to foster learning. If you think about it, you may have used Whatsapp to communicate with your students or Tinkercad to create real objects or Haikudeck to make a class presentation. There are so many apps available it is difficult to determine if you are making an informed choice when choosing an app for your lessons.

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TESOL’s Electronic Village Online

Boost your instruction with Free TESOL courses

Since 2001, the Electronic Village Online (EVO) has offered free, online courses starting in mid-January and finishing in mid-February. Facilitators and organizers volunteer their time and expertise to contribute to our profession.  Participants learn through lecture, activities and peer discussions on relevant TESOL topics.   Course facilitators and participants share fresh perspectives from their diverse experience and expertise. Continue reading

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Enhance Online Video with H5P’s Interactive Video tool

image source: John Allan

In Six Tools To Enhance Video Learning,   I posted about using online video in the classroom more efficiently and possibly creatively.  Since then a new education technology development tool, H5P, has emerged.  I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.

HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video.  H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself.  This optimizes the learners’ video viewing area.  Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video.  Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading

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Yes, you can! Making Virtual Tours

image source: John Allan

Last year in the post, Change the Routine Without Disrupting the Class – Take A Virtual Field Trip, I shared suggestions about taking students on virtual field trips. Since then I have been exploring different virtual spaces with students and my peers.  It has been fun and rewarding.  A few topics that we explored included: Continue reading

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#CdnELTchat, A Twitter Chat for Language Instructors

What is a Twitter chat?

Twitter is a microblogging tool that has recently been made most famous by the American President Donald Trump. Ok, it was popular before he started running for office, but my point is that everyone is familiar with Twitter.  It has approximately one hundred million active users daily.  A twitter chat is simply a collection of users that contribute to an online conversation using a common hashtag (#).   Twitter chats sometimes feature a guest that allows a community access to his/her expertise.

#CdnELTchat

This post is addressed to English language teachers across Canada.  Continue reading

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Teach Writing with a Web Design Project

image source: John Allan

One of my courses specifies that students create a presentation on an educational resource and present it to their peers.  The following is a model I’d like to share with you as a potential means of using a common theme with a final presentation as a way of promoting inquiry, research, collaboration, communication, planning, and writing within one term of instruction. The project comprises eight separate activities.  Each activity involves the students practicing language and social skills in a variety of ways.  These steps are detailed below in the section, Project Process. Continue reading

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QR Code Treasure Hunt anyone?

Recently, I tried a campus familiarization activity with my students.  In the past terms, students sat at their desks and looked at a map to identify services and their associated locations on a worksheet.  Throughout the term students asked me, or each other, where different campus resources were located. It was obvious that they did not take in the campus resources information.

My challenge was to improve this learning activity.  Reaching into my technology bag of tricks, I was looking for a technology that would improve this learning task.  Continue reading

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