“There’s an app for that” ™ is a statement that is so common that Apple trademarked it. As consumers and instructors we all know that there are so many different mobile device applications or apps available to us through online stores. If you want to measure pollution in your location, download the Plume app. Do you want to talk to a friend? Use FaceTime. Order takeout? Just launch the Skip the Dishes app. Some of us have been trying out different language learning apps for the purpose of language teaching. Many of us use apps designed for purposes other than language learning with our students to foster learning. If you think about it, you may have used Whatsapp to communicate with your students or Tinkercad to create real objects or Haikudeck to make a class presentation. There are so many apps available it is difficult to determine if you are making an informed choice when choosing an app for your lessons.Continue reading
Since 2001, the Electronic Village Online (EVO) has offered free, online courses starting in mid-January and finishing in mid-February. Facilitators and organizers volunteer their time and expertise to contribute to our profession. Participants learn through lecture, activities and peer discussions on relevant TESOL topics. Course facilitators and participants share fresh perspectives from their diverse experience and expertise. Continue reading
In Six Tools To Enhance Video Learning, I posted about using online video in the classroom more efficiently and possibly creatively. Since then a new education technology development tool, H5P, has emerged. I have been working on a variety of projects with H5P and feel that it is important for educational developers to consider adopting it as a means for enhancing online video learning events.
HTML 5 Packager, better known as H5P, is a free tool that allows you to create custom learning objects with online video. H5P’s Interactive Video feature allows developers to overlay resources and interactive features over a video itself. This optimizes the learners’ video viewing area. Until now, interactivity with the video occurred under the video, on the play back bar, or as a fly out menu to the left or the right of the video. Overlain interactivity on a video makes the end-user’s experience intuitive. Items such as comments, true/false questions or links to further information can be strategically positioned over the video and timed to focus attention to specific parts of the video screen. Continue reading
Last year in the post, Change the Routine Without Disrupting the Class – Take A Virtual Field Trip, I shared suggestions about taking students on virtual field trips. Since then I have been exploring different virtual spaces with students and my peers. It has been fun and rewarding. A few topics that we explored included: Continue reading
Twitter is a microblogging tool that has recently been made most famous by the American President Donald Trump. Ok, it was popular before he started running for office, but my point is that everyone is familiar with Twitter. It has approximately one hundred million active users daily. A twitter chat is simply a collection of users that contribute to an online conversation using a common hashtag (#). Twitter chats sometimes feature a guest that allows a community access to his/her expertise.
This post is addressed to English language teachers across Canada. Continue reading
One of my courses specifies that students create a presentation on an educational resource and present it to their peers. The following is a model I’d like to share with you as a potential means of using a common theme with a final presentation as a way of promoting inquiry, research, collaboration, communication, planning, and writing within one term of instruction. The project comprises eight separate activities. Each activity involves the students practicing language and social skills in a variety of ways. These steps are detailed below in the section, Project Process. Continue reading
Recently, I tried a campus familiarization activity with my students. In the past terms, students sat at their desks and looked at a map to identify services and their associated locations on a worksheet. Throughout the term students asked me, or each other, where different campus resources were located. It was obvious that they did not take in the campus resources information.
My challenge was to improve this learning activity. Reaching into my technology bag of tricks, I was looking for a technology that would improve this learning task. Continue reading
Teaching verbs can be accomplished through a combination of miming, games, worksheets, video clips, discussion, lecture, translation, and perhaps a host of other strategies. Reinforcing the meaning of many verbs by providing a video clip can help with retention. Flashcards can also assist with vocabulary acquisition. Quizlet’s flashcards deliver still images or animated clips online. Animated clips can accelerate acquisition through motion in context. Quizlet’s ability to include animated GIFs makes it a useful tool for language students learning base verbs.
I recently came across a web resource that reminded me of using Data-driven learning (DDL) with students. I have not tried using DDL for a few years but I think that WordSift will allow instructors to use basic DDL techniques with their students.
What is DDL?
Data-driven learning is a learning approach in which learning is driven by research-like access to linguistic data (Johns, 1991). DDL examines a corpora or body of text. WordSift can generate useful usage data Continue reading
As language teachers, many of us agree that technology is useful for assisting our instruction. Videos, animations, virtual tours, audio clips, interactive games, self-correcting quizzes and digital online resources are some of the possibilities offered through technology. Until recently, technology based learning events have been delivered on institutional workstations, laptops or tablets. The personal device revolution is migrating learning events/objects to mobile device applications or apps.
For security reasons, institutions have been organized to control digital resources. This includes networks, hardware, software, online subscriptions and website access. The advent of Bring Your Own Technology or B.Y.O.T. tests this control. Continue reading